Jam Week Project at Schell Games

So its been awhile!

I apologize for the lack of updates in the past few months. I have been knee deep in work at Schell Games, that  I can not go into obviously for NDA reasons. Needless to say, its been a great experience and I have learned a lot.

Back in August, we had a little thing called Jam Week. This was a week we took off from our typical projects in the company and worked on something a bit more personal. We could work alone or in groups on these projects. The concept of this all was to try and learn something new that we could use to potentially contribute to Schell Games, if not better ourselves as members of the video game industry.

The project I worked on started off as a personal one I was going to work on the side, that had transformed quite a bit by the end. I’m only going to go into it briefly here, but you will be able to find a more detailed analysis of the project here – > Aztec Temple (similarly you can click on the Projects Tab and find it from there!)

The goal of our project was to discover the pipeline for creating an interactive experience in UDK for mobile, specifically, the iPad. We wanted to create a similar experience to that of Dear Esther. My role was to act as the environment lead, creating a few assets, optimizing our meshes and textures for mobile, manage everything on the engine side from vertex painting to level flow, and a few other tasks here and there.

The project was an overall success. We got our experience into the engine and ported to the iPad. We discovered the limitations of mobile (no terrain, basic material setup, etc.)

Watch the video and check out the project analysis!

Aztec Temple – UDK for mobile Demo from Alex Karpati on Vimeo.

Thanks for stopping by! Stay tuned for (hopefully) more frequent updates!


~ by koax117 on October 5, 2012.

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