•October 27, 2012 • Leave a Comment

Hey everyone!

So if you have recently checked out my website within the past couple of days, you may have seen things bouncing around a bit. I’ve been cleaning up, reorganizing, and adding some new stuff!

My updated resume is finally up, you can access that from the home page or about me page.

My home page has little banners to the main hot spots of my site.

My portfolio now showcases some of my work on an unannounced title from Schell Games.

There’s been a new project or two added in the projects section (DGPX, and Aztec Temple). You should go and read the breakdowns on there.

You may also notice that I’ve gotten around to putting up a new email address: alexanderkarpati@gmail.com. This is a more formal and business oriented email. If you are keeping in contact with me whatsoever via my other gmail account, no worries as they are both connected! Gmail is pretty handy like that.
Thanks for stopping by and reading!


Jam Week Project at Schell Games

•October 5, 2012 • Leave a Comment

So its been awhile!

I apologize for the lack of updates in the past few months. I have been knee deep in work at Schell Games, that  I can not go into obviously for NDA reasons. Needless to say, its been a great experience and I have learned a lot.

Back in August, we had a little thing called Jam Week. This was a week we took off from our typical projects in the company and worked on something a bit more personal. We could work alone or in groups on these projects. The concept of this all was to try and learn something new that we could use to potentially contribute to Schell Games, if not better ourselves as members of the video game industry.

The project I worked on started off as a personal one I was going to work on the side, that had transformed quite a bit by the end. I’m only going to go into it briefly here, but you will be able to find a more detailed analysis of the project here – > Aztec Temple (similarly you can click on the Projects Tab and find it from there!)

The goal of our project was to discover the pipeline for creating an interactive experience in UDK for mobile, specifically, the iPad. We wanted to create a similar experience to that of Dear Esther. My role was to act as the environment lead, creating a few assets, optimizing our meshes and textures for mobile, manage everything on the engine side from vertex painting to level flow, and a few other tasks here and there.

The project was an overall success. We got our experience into the engine and ported to the iPad. We discovered the limitations of mobile (no terrain, basic material setup, etc.)

Watch the video and check out the project analysis!

Aztec Temple – UDK for mobile Demo from Alex Karpati on Vimeo.

Thanks for stopping by! Stay tuned for (hopefully) more frequent updates!

The Cove – Update

•May 13, 2012 • Leave a Comment

I’ve been working on the shoreline of The Cove for my demo reel, here’s a little snippet of what I’ve done!



Stay tuned in the next week or so for my first pass at a demo reel!

Zsculpts Galore

•April 22, 2012 • Leave a Comment

Hey everyone.

So, in my spare time I have been trying to focus on two major things to finalize my portfolio and create a demo reel.

  1. Add to my environment The Cove
  2. Create another small environment

For The Cove, I’ve been adding to the beach mainly. It bothered me I called it a cove when you never saw the ocean. So I’ve been going back to my original concept art and creating a rock arch that extends into the ocean, as well as various rock formations I can use on the walls of the cliff edges.

The Rock Arch that will be on the edge of the cove, sticking out of the cliff. I’ll be building misc. rock meshes to break it up a bit here and there.

This was my friends and I joking around about being able to see a face in the front of the arch. So i decided to exaggerate some features.

Progress on a rock spire

Also on the side a couple of friends and I have been talking about starting up a little side project on the side. Recently, we’ve seen a lot of cool 3D cinematics done, like Ruin, or Rosa. So we have been brainstorming and conceptualizing our own little cinematic. Between the lot of us, we have characters artists, vehicle artists, animators, an FX artist, and an environment artist or two. We intend to make this an extremely high quality cinematic that people will be able to see the quality of our work in.

So, for this project, I’ve been taking up the role as the major environment artist. I’ve begun conceptualizing the world of this cinematic, and slowly going into creating Zsculpts of some of the meshes, like the floor.

Initial floor piece. I set this up to be fully modular, and to be able to rotate it any way and have it still connect.

Initial work on cracks in floor. I’ll be making various versions of the floor to add variance. (click to zoom in and see more details)

We intend to take our time on this, making it a high polished piece. Since we are all still in school (some will be longer than others), we have obvious priorities. Yet, we find excitement in creating something like this, so I know it will be a great experience. As time progresses, I’ll be posting bits and pieces of my contributions to the project, and in time we may start up a website/blog for the project itself!

Thanks for stopping by. Stay tuned

Turning the Gears

•April 4, 2012 • Leave a Comment

So the past week has been a pretty busy one. For one, I started as an intern at Schell Games.

Everybody at Schell is extremely talented and great to work with. I look forward to learning from them all. You can check them out at http://schellgames.com/


Beyond that, I’ve also started my final (if all goes well) quarter at the Art Institute of Pittsburgh. Its an odd feeling, as I have jumped the big hurdle that was Pre-Portfolio. So now I have been working on polishing up my website and preparing to create a demo reel. So stay tuned for that.

For the meanwhile, you can see I updated my portfolio, and did some basic polishing around the site itself.

Updated Cove Cinematic

•March 13, 2012 • 1 Comment

So after a lot work, I got around to creating a new cinematic video for my level “The Cove’. You can check it out here.

The Cove – Progress

•February 28, 2012 • 1 Comment

So the last week has been extremely busy. Between learning various new techniques and programs (like SpeedTree) and school work, a lot has come out.

I’ve made a large amount of progress on The Cove. I’ve made a large amount of changes from the concept art, but am still pushing forward. I had to cut out one part of the ruins I had made designs for unfortunately. If I have a chance to come back to this, I definitely want to incorporate them in.

Here are some snapshots of what I’ve got so far.

Currently I’m working on sculpting the statue and pedestal that will be in the center of the ring. I can’t wait to get that into the scene and see how it looks.

Stay tuned!